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Chapter 2. Creating Sprites
In this chapter we're going to create sprites, animations, and actions. The following topics will be covered in this chapter:
- Creating sprites
- Getting the sprite's position and size
- Manipulating sprites
- Creating animations
- Creating actions
- Controlling actions
- Calling functions with actions
- Easing actions
- Using a texture atlas
- Using a batch node
- Using 3D models
- Detecting collisions
- Drawing a shape