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Chapter 2. Creating Your First 3D Scene
Now that you have installed the engine and understood the physical file structure of a project, we will take a look inside to understand the flow of a jMonkeyEngine game.
In this chapter, you will learn:
- How to initialize a scene
- How to refer to objects in the 3D scene
- How to position, rotate, and resize objects
- How to configure the way the scene is displayed
- How to navigate the scene using the keyboard and mouse
It's time to look at some code.