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What have I learned?
In this chapter, you have learned a little about SketchUp and how it excels at game asset modeling:
- The two most outstanding features of SketchUp
- SketchUp's limitations for game asset modeling
- The convergence of gaming and film
- Introduction to selling assets
- How SketchUp is taking over from high-end applications like Maya and Max?
- Where to find additional help
In the next chapter, you will find out what software you need to make game level and asset creation a swift and easy process.